• DocumentCode
    2872465
  • Title

    GAMBLE: Towards Ensuring Quality of Education Using Goal Driven Model Based Learning Environments: Automating a Family of eLearning Systems by Integrating Lean and Software Product Lines

  • Author

    Chimalakonda, Sridhar

  • Author_Institution
    Software Eng. Res. Lab., Int. Inst. of Inf. Technol., Hyderabad, India
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    648
  • Lastpage
    649
  • Abstract
    The exponential decrease in the quality of education despite innumerable number of learning systems has motivated us to design learning environments that ensure quality of education. We propose GAMBLE as a goal driven model based approach to teaching/learning that emphasizes on making goals of learners and instructors explicit and provides a platform for designing, refining and debugging models to achieve these goals. We also propose the idea of SPLEAN that integrates lean thinking and software product lines to significantly improve productivity. This paper also discusses construction of eLearning Systems that are of broader interest to society like adult literacy as a means of evaluating proposed approaches and ends with many possible future directions towards ensuring quality of education.
  • Keywords
    computer aided instruction; computer debugging; teaching; GAMBLE; SPLEAN; adult literacy; debugging models; e-learning systems; goal driven model based learning environments; lean thinking; quality of education; software product lines; teaching-learning; Adaptation models; Computers; Context; Electronic learning; Software; Software engineering; eLearning; lean; quality; software product lines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.203
  • Filename
    5992428