DocumentCode
2873297
Title
Object-oriented computer animation
Author
Lorensen, William E. ; Yamrom, Boris
fYear
1989
fDate
22-26 May 1989
Firstpage
588
Abstract
The authors used the object-oriented paradigm to design and create the 3D computer graphics animation system OSCAR, the Object-oriented SCene AnimatoR. After a review of object-oriented terminology, they describe a design methodology, system architecture, and implementation strategy for animation systems. A short example illustrates the system. It was observed that applying the data abstraction process to animation produces a natural user interface with familiar terminology. The abstraction step of the design is critical and requires the most effort. It was also noted that the object-oriented approach partitions a complex system into manageable pieces
Keywords
computer animation; object-oriented programming; user interfaces; 3D computer graphics; C language implementation; OSCAR; computer animation; data abstraction process; design methodology; implementation strategy; natural user interface; object-oriented approach; system architecture; Animation; Computer graphics; Data structures; Design methodology; Hardware; Lighting control; Object oriented modeling; Research and development; Terminology; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Aerospace and Electronics Conference, 1989. NAECON 1989., Proceedings of the IEEE 1989 National
Conference_Location
Dayton, OH
Type
conf
DOI
10.1109/NAECON.1989.40269
Filename
40269
Link To Document