• DocumentCode
    2873297
  • Title

    Object-oriented computer animation

  • Author

    Lorensen, William E. ; Yamrom, Boris

  • fYear
    1989
  • fDate
    22-26 May 1989
  • Firstpage
    588
  • Abstract
    The authors used the object-oriented paradigm to design and create the 3D computer graphics animation system OSCAR, the Object-oriented SCene AnimatoR. After a review of object-oriented terminology, they describe a design methodology, system architecture, and implementation strategy for animation systems. A short example illustrates the system. It was observed that applying the data abstraction process to animation produces a natural user interface with familiar terminology. The abstraction step of the design is critical and requires the most effort. It was also noted that the object-oriented approach partitions a complex system into manageable pieces
  • Keywords
    computer animation; object-oriented programming; user interfaces; 3D computer graphics; C language implementation; OSCAR; computer animation; data abstraction process; design methodology; implementation strategy; natural user interface; object-oriented approach; system architecture; Animation; Computer graphics; Data structures; Design methodology; Hardware; Lighting control; Object oriented modeling; Research and development; Terminology; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace and Electronics Conference, 1989. NAECON 1989., Proceedings of the IEEE 1989 National
  • Conference_Location
    Dayton, OH
  • Type

    conf

  • DOI
    10.1109/NAECON.1989.40269
  • Filename
    40269