DocumentCode :
2873619
Title :
ROIA: The Architecture and State Consistency
Author :
Liu Dong
Author_Institution :
Sch. of Comput. Sci. & Eng., South China Univ. of Technol., Guangzhou, China
fYear :
2012
fDate :
2-4 Nov. 2012
Firstpage :
374
Lastpage :
377
Abstract :
Real-time online interactive application (ROIA) is an emerging distributed application in recent years. Compared with other general distributed applications, ROIA has its own challenging features. In this paper, we focus on the architecture and state consistency of ROIA. First, the paper classifies the architectures of ROIA in detail and compares their merits and disadvantages. Then, the paper discusses the key issue of ROIA: the state consistency. The paper analyzes the two basic consistency models, and describes the consistency maintenance in C/MS model.
Keywords :
client-server systems; data integrity; interactive systems; C-MS model; ROIA; client-multiserver model; consistency maintenance; distributed application; real-time online interactive application; state consistency model; Avatars; Computational modeling; Computer architecture; Games; Load modeling; Peer to peer computing; Servers; MMOG; ROIA; State Consistency;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Information Networking and Security (MINES), 2012 Fourth International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4673-3093-0
Type :
conf
DOI :
10.1109/MINES.2012.195
Filename :
6405701
Link To Document :
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