Title :
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man
Author :
Liu, Xiao ; Li, Yao ; He, Suoju ; Fu, Yiwen ; Yang, Jiajian ; Ji, Donglin ; Chen, Yang
Author_Institution :
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Abstract :
Adaptive Game AI improves adaptability of opponent AI with the challenge level of the gameplay; as a result the entertainment of game is augmented. Opponent game AI is usually implemented by scripted rules in video games. However MCT (Monte-Carlo for Trees), a most updated algorithm which perform excellent in computer go can also be used to achieve excellent result to control non-player characters (NPCs) in video games. In this paper, the prey and predator game genre of Pac-Man is used as a test-bed, the basic principle of MCT is presented, and the effectiveness of its application to game AI development is demonstrated. Furthermore, in order to reduce the computation intensiveness of Monte-Carlo, ANN (Artificial Neural Network) is used to produce the intelligence of game opponent with the data collected from Monte-Carlo method. The effectiveness and efficiency of the process is proved.
Keywords :
Monte Carlo methods; artificial intelligence; computer games; neural nets; predator-prey systems; AI; ANN; MCT; Monte-Carlo method; Pac-Man game; artificial intelligence; artificial neural network; game entertainment; intelligent adaptive game; non-player character control; opponent game; predator prey game; video games; Application software; Artificial intelligence; Artificial neural networks; Computer networks; Games; Helium; Intelligent networks; Telecommunication computing; Testing; Keywords: Adaptive Game AI; MCT; Monte-Carlo; Pac-Man;
Conference_Titel :
Natural Computation, 2009. ICNC '09. Fifth International Conference on
Conference_Location :
Tianjin
Print_ISBN :
978-0-7695-3736-8
DOI :
10.1109/ICNC.2009.633