• DocumentCode
    2875879
  • Title

    The Moderating Role of Virtual Community Cohesion and Critical Mass on the Link between Online-Game Website Service Quality and Play Satisfaction

  • Author

    Wu, Yu-Lung ; Tao, Yu-Hui ; Li, Ching-Pu ; Yang, Pei-Chi ; Huang, Guo-Shin

  • Author_Institution
    Dept. of Inf. Manage., I-Shou Univ., Kaohsiung, Taiwan
  • fYear
    2011
  • fDate
    25-27 July 2011
  • Firstpage
    635
  • Lastpage
    640
  • Abstract
    The online game market in Taiwan is close to saturation. The sudden emergence of online community games has lead to a change in the type of game players, and online game providers are forced to deploy new strategies to cope with this change in trend. Meanwhile, literature research reveals a mixed result of the impact of virtual community cohesion and critical mass on online game platform service quality and satisfaction. Therefore, this research further investigates the moderating roles of online players´ virtual community cohesion and critical mass on the link between website service quality and player satisfaction. The result indicates that virtual community cohesion does play a moderating role while critical mass does not. Discussions and implications are also provided in this paper.
  • Keywords
    Internet; Web sites; cognition; computer games; virtual reality; game player satisfaction; online game Web site service quality; online game market; virtual community cohesion; Communities; Customer satisfaction; Electronic mail; Games; Industries; Information management; Reliability; Critical Mass; E-Service Quality; Online Game; Virtual Community Cohesion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Social Networks Analysis and Mining (ASONAM), 2011 International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-61284-758-0
  • Electronic_ISBN
    978-0-7695-4375-8
  • Type

    conf

  • DOI
    10.1109/ASONAM.2011.41
  • Filename
    5992649