DocumentCode
2875879
Title
The Moderating Role of Virtual Community Cohesion and Critical Mass on the Link between Online-Game Website Service Quality and Play Satisfaction
Author
Wu, Yu-Lung ; Tao, Yu-Hui ; Li, Ching-Pu ; Yang, Pei-Chi ; Huang, Guo-Shin
Author_Institution
Dept. of Inf. Manage., I-Shou Univ., Kaohsiung, Taiwan
fYear
2011
fDate
25-27 July 2011
Firstpage
635
Lastpage
640
Abstract
The online game market in Taiwan is close to saturation. The sudden emergence of online community games has lead to a change in the type of game players, and online game providers are forced to deploy new strategies to cope with this change in trend. Meanwhile, literature research reveals a mixed result of the impact of virtual community cohesion and critical mass on online game platform service quality and satisfaction. Therefore, this research further investigates the moderating roles of online players´ virtual community cohesion and critical mass on the link between website service quality and player satisfaction. The result indicates that virtual community cohesion does play a moderating role while critical mass does not. Discussions and implications are also provided in this paper.
Keywords
Internet; Web sites; cognition; computer games; virtual reality; game player satisfaction; online game Web site service quality; online game market; virtual community cohesion; Communities; Customer satisfaction; Electronic mail; Games; Industries; Information management; Reliability; Critical Mass; E-Service Quality; Online Game; Virtual Community Cohesion;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Social Networks Analysis and Mining (ASONAM), 2011 International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-61284-758-0
Electronic_ISBN
978-0-7695-4375-8
Type
conf
DOI
10.1109/ASONAM.2011.41
Filename
5992649
Link To Document