DocumentCode
2875932
Title
Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments
Author
de Sousa Rocha, R. ; Rodrigues, Maria Andréia Formico ; Taddeo, Leandro Da Silva
Author_Institution
Informatica, Univ. de Fortaleza
fYear
2006
fDate
8-11 Oct. 2006
Firstpage
86
Lastpage
93
Abstract
Crowded interactive environments composed of a large number of objects need a fast, accurate and scalable mechanism for collision detection. This work presents a detailed performance analysis of a hybrid collision detection algorithm for highly interactive and crowded environments. Extensive tests were conducted and the performance of the algorithm was evaluated in terms of output quality and running time, by applying a usability criteria. The results show that interactive frame rates for environments composed of 1000 colliding objects can be successfully achieved with a good level of user satisfaction using the sweep & prune algorithm together with sphere-trees generated by the combined algorithm
Keywords
collision avoidance; trees (mathematics); virtual reality; collision detection; combined algorithm; crowded interactive environment; hybrid algorithm; performance evaluation; sphere-trees; sweep & prune algorithm; virtual reality; Algorithm design and analysis; Buildings; Detection algorithms; Force measurement; Object detection; Performance analysis; Phase detection; Scalability; Usability; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
Conference_Location
Manaus
ISSN
1530-1834
Print_ISBN
0-7695-2686-1
Type
conf
DOI
10.1109/SIBGRAPI.2006.34
Filename
4027055
Link To Document