• DocumentCode
    2875932
  • Title

    Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments

  • Author

    de Sousa Rocha, R. ; Rodrigues, Maria Andréia Formico ; Taddeo, Leandro Da Silva

  • Author_Institution
    Informatica, Univ. de Fortaleza
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    86
  • Lastpage
    93
  • Abstract
    Crowded interactive environments composed of a large number of objects need a fast, accurate and scalable mechanism for collision detection. This work presents a detailed performance analysis of a hybrid collision detection algorithm for highly interactive and crowded environments. Extensive tests were conducted and the performance of the algorithm was evaluated in terms of output quality and running time, by applying a usability criteria. The results show that interactive frame rates for environments composed of 1000 colliding objects can be successfully achieved with a good level of user satisfaction using the sweep & prune algorithm together with sphere-trees generated by the combined algorithm
  • Keywords
    collision avoidance; trees (mathematics); virtual reality; collision detection; combined algorithm; crowded interactive environment; hybrid algorithm; performance evaluation; sphere-trees; sweep & prune algorithm; virtual reality; Algorithm design and analysis; Buildings; Detection algorithms; Force measurement; Object detection; Performance analysis; Phase detection; Scalability; Usability; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
  • Conference_Location
    Manaus
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2686-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2006.34
  • Filename
    4027055