Title :
An inexpensive real-time testbed-the Pinball Player project
Author_Institution :
Dept. of Comput. & Inf. Sci., Brooklyn Coll., NY, USA
Abstract :
We propose that part of the reason for the relatively immature state of real-time programming is due the expense of objects traditionally controlled by real-time systems, which limits general exposure of real-time programming within the computing community. As a partial response we are building an inexpensive real-time testbed based on an arcade type pinball machine. The system will be based on readily available systems, components, and software. Our experiences, including developed software, will be made available to the academic/research community at large
Keywords :
computer games; entertainment; programming; real-time systems; Pinball Player project; arcade; pinball machine; real-time programming; real-time systems; real-time testbed; Aerospace electronics; Control systems; Educational institutions; Humans; Information science; Orbital robotics; Programming profession; Real time systems; Robot programming; Testing;
Conference_Titel :
Real-Time Applications, 1994., Proceedings of the IEEE Workshop on
Conference_Location :
Washington, DC
Print_ISBN :
0-8186-6375-8
DOI :
10.1109/RTA.1994.316148