DocumentCode
287595
Title
An inexpensive real-time testbed-the Pinball Player project
Author
Clark, Dayton
Author_Institution
Dept. of Comput. & Inf. Sci., Brooklyn Coll., NY, USA
fYear
1994
fDate
21-22 Jul 1994
Firstpage
86
Lastpage
88
Abstract
We propose that part of the reason for the relatively immature state of real-time programming is due the expense of objects traditionally controlled by real-time systems, which limits general exposure of real-time programming within the computing community. As a partial response we are building an inexpensive real-time testbed based on an arcade type pinball machine. The system will be based on readily available systems, components, and software. Our experiences, including developed software, will be made available to the academic/research community at large
Keywords
computer games; entertainment; programming; real-time systems; Pinball Player project; arcade; pinball machine; real-time programming; real-time systems; real-time testbed; Aerospace electronics; Control systems; Educational institutions; Humans; Information science; Orbital robotics; Programming profession; Real time systems; Robot programming; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Real-Time Applications, 1994., Proceedings of the IEEE Workshop on
Conference_Location
Washington, DC
Print_ISBN
0-8186-6375-8
Type
conf
DOI
10.1109/RTA.1994.316148
Filename
316148
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