• DocumentCode
    287595
  • Title

    An inexpensive real-time testbed-the Pinball Player project

  • Author

    Clark, Dayton

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Brooklyn Coll., NY, USA
  • fYear
    1994
  • fDate
    21-22 Jul 1994
  • Firstpage
    86
  • Lastpage
    88
  • Abstract
    We propose that part of the reason for the relatively immature state of real-time programming is due the expense of objects traditionally controlled by real-time systems, which limits general exposure of real-time programming within the computing community. As a partial response we are building an inexpensive real-time testbed based on an arcade type pinball machine. The system will be based on readily available systems, components, and software. Our experiences, including developed software, will be made available to the academic/research community at large
  • Keywords
    computer games; entertainment; programming; real-time systems; Pinball Player project; arcade; pinball machine; real-time programming; real-time systems; real-time testbed; Aerospace electronics; Control systems; Educational institutions; Humans; Information science; Orbital robotics; Programming profession; Real time systems; Robot programming; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Real-Time Applications, 1994., Proceedings of the IEEE Workshop on
  • Conference_Location
    Washington, DC
  • Print_ISBN
    0-8186-6375-8
  • Type

    conf

  • DOI
    10.1109/RTA.1994.316148
  • Filename
    316148