DocumentCode :
2876054
Title :
GPU-Based Cell Projection for Interactive Volume Rendering
Author :
Marroquim, Ricardo ; Maximo, André ; Farias, Ricardo ; Esperança, Claudio
Author_Institution :
Univ. Fed. do Rio de Janeiro
fYear :
2006
fDate :
8-11 Oct. 2006
Firstpage :
147
Lastpage :
154
Abstract :
We present a practical approach for implementing the projected tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in texture memory and avoiding redundant projections of implementations using vertex shaders. Our algorithm is capable of rendering over 2.0 M Tet/s on current graphics hardware, making it competitive with recent ray-casting approaches, while occupying a substantially smaller memory footprint
Keywords :
computational geometry; interactive systems; rendering (computer graphics); GPU-based cell projection; interactive volume rendering; programmable graphics card; projected tetrahedra algorithm; vertex shader; Biomedical imaging; Computer graphics; Hardware; Linear approximation; Nonlinear optics; Optical attenuators; Projection algorithms; Rendering (computer graphics); Software algorithms; Transfer functions;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
Conference_Location :
Manaus
ISSN :
1530-1834
Print_ISBN :
0-7695-2686-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2006.22
Filename :
4027062
Link To Document :
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