Title :
Architectures and compilers for multimedia
Author_Institution :
Princeton Univ., USA
Abstract :
Summary form only given. The article covers architectures and compilers for multimedia systems. Multimedia applications impose real-time constraints on continuous media; they also include a surprisingly wide variety of algorithms. Many multimedia systems also operate under power/energy constraints. As such, multimedia computing systems are an important area of interest for ISPASS. This tutorial targets individuals with experience in hardware and software but who have limited expertise in multimedia. We start with an introduction to multimedia algorithms such as video and audio compression since the characteristics of these algorithms help to shape measurement strategies and architectural decisions. We then cover modern multimedia architectures and compilation techniques relevant to those architectures. We conclude with a case study drawn from our own research - the design of a multiprocessor system-on-chip for real-time gesture recognition.
Keywords :
data compression; gesture recognition; multimedia computing; multiprocessing systems; program compilers; software architecture; system-on-chip; video coding; audio compression; continuous media; energy constraint; multimedia architecture; multimedia compiler; multimedia computing systems; multiprocessor system-on-chip design; power constraint; real-time constraint; real-time gesture recognition; video compression; Application software; Audio compression; Computer architecture; Hardware; Multimedia computing; Multimedia systems; Multiprocessing systems; Real time systems; Shape measurement; Video compression;
Conference_Titel :
Performance Analysis of Systems and Software, 2004 IEEE International Symposium on - ISPASS
Print_ISBN :
0-7803-8385-0
DOI :
10.1109/ISPASS.2004.1291371