DocumentCode
2884683
Title
Distributed multimodal interaction driven framework: Conceptual model and game example
Author
Gaudina, Marco ; Zappi, Victor ; Brogni, Andrea ; Caldwell, Darwin
Author_Institution
Adv. Robot. Lab., Ist. Italiano di Tecnol., Genova, Italy
fYear
2010
fDate
16-17 Oct. 2010
Firstpage
1
Lastpage
6
Abstract
Since technology started to be large scale distributed, gaming experience has changed radically. After years of graphical details challenges, the attention has been shifted on how users can interact with games. Users nowadays can play and interact much more than before, considering himself/herself the chief character of the entire game scene with his physical actions. Possibilities have been increased by modern game controllers and multimodal devices. Our work follows this direction, aiming to develop an unifying interactions framework to distribute user interactions. This could enhance user possibilities, feelings and emotions, over different devices with heterogeneous different possibilities. Hence, we present a conceptual model where the type of interaction between users is subordinated not only to the available technology but primarily to their main purpose for that specific interaction. The architecture is applied to a preliminary crossplatform, multiplayer musical game.
Keywords
computer games; groupware; human computer interaction; interactive systems; conceptual model; crossplatform multiplayer musical game; distributed multimodal interaction driven framework; game controllers; game scene; gaming experience; graphical details; multimodal device; physical actions; user emotions; user feelings; user interaction; user possibilities; Games; Hardware; Instruments; Performance evaluation; Servers; Software; Vibrations;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio-Visual Environments and Games (HAVE), 2010 IEEE International Symposium on
Conference_Location
Phoenix, AZ
Print_ISBN
978-1-4244-6507-1
Type
conf
DOI
10.1109/HAVE.2010.5623981
Filename
5623981
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