DocumentCode :
2888249
Title :
Effects of User Behavior on MMORPG Traffic
Author :
Szabó, Géza ; Veres, András ; Molnár, Sándor
Author_Institution :
TrafficLab, Budapest, Hungary
fYear :
2009
fDate :
14-18 June 2009
Firstpage :
1
Lastpage :
6
Abstract :
Game traffic depends on two main factors, the game protocol and the gamers´ behavior. Based on a few popular real-time multiplayer games, this paper investigates the latter factor showing how a set of typical game phases-e.g., player movement, changes in environment- impacts traffic. By understanding the nature of this impact an algorithm is introduced to grab specific events and states from passive traffic measurements. Further, a measurement example including a detailed analysis is shown from an operational broadband network. The collected data of player behavior in the gaming environment was analyzed and it was also shown that the long range dependence (LRD) property of gaming traffic is not due to the popular explanation based on the heavy-tailed periods of player activities.
Keywords :
broadband networks; computer games; consumer behaviour; telecommunication traffic; MMORPG traffic; game protocol; game traffic; gamer behavior; long range dependence; network traffic; operational broadband network; user behavior; Broadband communication; Communications Society; Electronic mail; Environmental economics; Humans; Laboratories; Paper technology; Protocols; Statistics; Telecommunication traffic;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, 2009. ICC '09. IEEE International Conference on
Conference_Location :
Dresden
ISSN :
1938-1883
Print_ISBN :
978-1-4244-3435-0
Electronic_ISBN :
1938-1883
Type :
conf
DOI :
10.1109/ICC.2009.5198966
Filename :
5198966
Link To Document :
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