• DocumentCode
    2890317
  • Title

    The Artificial Emotion Model of Game Character through Analysis of Cognitive Situation

  • Author

    Kim, Mijin

  • Author_Institution
    Div. of Digital Contents, Dongseo Univ., Busan, South Korea
  • fYear
    2009
  • fDate
    24-26 Nov. 2009
  • Firstpage
    489
  • Lastpage
    493
  • Abstract
    This study is proposing the possibility of utilization for the game contents that have the most noticeable interaction with users based on the artificial emotion study model of cognitive psychological perspective. For designing the artificial emotion model of the game character, which is virtual being the medium for direct communication with users, the representative emotion model in the cognitive psychology field, OCC emotion model, is applied to the situations in the game in order to design the CROSS (character reaction on specific situation) artificial emotion system and to make it a pre- visualization tool that can be utilized for the stage of planning a game. Such study is expected to extend the diversification of the existing game play system through the specific utilization of emotional response of different game users.
  • Keywords
    artificial intelligence; cognitive systems; computer games; psychology; virtual reality; OCC emotion model; artificial emotion model; cognitive psychological perspective; cognitive situation situation; game character; Artificial intelligence; Automatic control; Avatars; Humans; Information analysis; Information technology; Intelligent robots; Psychology; Toy industry; Visualization; Artificial Emotion; Cognitive Situatio; Emotion Model; Game Character;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-5244-6
  • Electronic_ISBN
    978-0-7695-3896-9
  • Type

    conf

  • DOI
    10.1109/ICCIT.2009.165
  • Filename
    5367885