DocumentCode
2890317
Title
The Artificial Emotion Model of Game Character through Analysis of Cognitive Situation
Author
Kim, Mijin
Author_Institution
Div. of Digital Contents, Dongseo Univ., Busan, South Korea
fYear
2009
fDate
24-26 Nov. 2009
Firstpage
489
Lastpage
493
Abstract
This study is proposing the possibility of utilization for the game contents that have the most noticeable interaction with users based on the artificial emotion study model of cognitive psychological perspective. For designing the artificial emotion model of the game character, which is virtual being the medium for direct communication with users, the representative emotion model in the cognitive psychology field, OCC emotion model, is applied to the situations in the game in order to design the CROSS (character reaction on specific situation) artificial emotion system and to make it a pre- visualization tool that can be utilized for the stage of planning a game. Such study is expected to extend the diversification of the existing game play system through the specific utilization of emotional response of different game users.
Keywords
artificial intelligence; cognitive systems; computer games; psychology; virtual reality; OCC emotion model; artificial emotion model; cognitive psychological perspective; cognitive situation situation; game character; Artificial intelligence; Automatic control; Avatars; Humans; Information analysis; Information technology; Intelligent robots; Psychology; Toy industry; Visualization; Artificial Emotion; Cognitive Situatio; Emotion Model; Game Character;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4244-5244-6
Electronic_ISBN
978-0-7695-3896-9
Type
conf
DOI
10.1109/ICCIT.2009.165
Filename
5367885
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