DocumentCode
2890891
Title
An Experiment in Rule-Based Crowd Behavior for Intelligent Games
Author
Kim, Seongdong ; Hoffmann, Christoph ; Lee, Jae Moon
Author_Institution
Dept. Gameware, Kaywon Sch. of Art & Design, Euiwang, South Korea
fYear
2009
fDate
24-26 Nov. 2009
Firstpage
410
Lastpage
415
Abstract
Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.
Keywords
behavioural sciences computing; computer animation; computer games; knowledge based systems; robots; animated movies; computer games; intelligent games; prey-predator models; robotics; rule-based crowd behavior; video games; Animals; Animation; Art; Artificial intelligence; Atmospheric modeling; Computational modeling; Computer simulation; Games; Information technology; Intelligent robots; Crowd behavior; collective behavior; interaction; rule-based behavior;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4244-5244-6
Electronic_ISBN
978-0-7695-3896-9
Type
conf
DOI
10.1109/ICCIT.2009.239
Filename
5367915
Link To Document