DocumentCode :
2890891
Title :
An Experiment in Rule-Based Crowd Behavior for Intelligent Games
Author :
Kim, Seongdong ; Hoffmann, Christoph ; Lee, Jae Moon
Author_Institution :
Dept. Gameware, Kaywon Sch. of Art & Design, Euiwang, South Korea
fYear :
2009
fDate :
24-26 Nov. 2009
Firstpage :
410
Lastpage :
415
Abstract :
Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.
Keywords :
behavioural sciences computing; computer animation; computer games; knowledge based systems; robots; animated movies; computer games; intelligent games; prey-predator models; robotics; rule-based crowd behavior; video games; Animals; Animation; Art; Artificial intelligence; Atmospheric modeling; Computational modeling; Computer simulation; Games; Information technology; Intelligent robots; Crowd behavior; collective behavior; interaction; rule-based behavior;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-5244-6
Electronic_ISBN :
978-0-7695-3896-9
Type :
conf
DOI :
10.1109/ICCIT.2009.239
Filename :
5367915
Link To Document :
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