• DocumentCode
    2890891
  • Title

    An Experiment in Rule-Based Crowd Behavior for Intelligent Games

  • Author

    Kim, Seongdong ; Hoffmann, Christoph ; Lee, Jae Moon

  • Author_Institution
    Dept. Gameware, Kaywon Sch. of Art & Design, Euiwang, South Korea
  • fYear
    2009
  • fDate
    24-26 Nov. 2009
  • Firstpage
    410
  • Lastpage
    415
  • Abstract
    Today video games and animated movies and robotics involve individual and collective character behavior. To this end, behavior algorithms are studied to identify underlying principles of how information flows between the characters and research studies consider animal behavior. The prey-predator models could be based on simple attraction / repulsion. In this paper, we will primarily restrict to the behavior of prey-predator with regard to finding mathematical models and simulating prey-predator interactions. Our main motivation are applications in computer games.
  • Keywords
    behavioural sciences computing; computer animation; computer games; knowledge based systems; robots; animated movies; computer games; intelligent games; prey-predator models; robotics; rule-based crowd behavior; video games; Animals; Animation; Art; Artificial intelligence; Atmospheric modeling; Computational modeling; Computer simulation; Games; Information technology; Intelligent robots; Crowd behavior; collective behavior; interaction; rule-based behavior;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-5244-6
  • Electronic_ISBN
    978-0-7695-3896-9
  • Type

    conf

  • DOI
    10.1109/ICCIT.2009.239
  • Filename
    5367915