Title :
“Skeleton climbing”: fast isosurfaces with fewer triangles
Author :
Poston, Tim ; Nguyen, H.T. ; Heng, Pheng-Ann ; Wong, Tien-Tsin
Author_Institution :
Nat. Univ. of Singapore, Singapore
Abstract :
Skeleton climbing is an algorithm that builds triangulated isosurfaces in 3D grid data, more economically than marching cubes, and without the time penalty of current mesh decimation algorithms. Building the surface from its intersections with grid edges (1-skeleton), then faces (2-skeleton), then cubes (3-skeleton), treats the data in a uniform way; this allows a 25% reduction in the number of triangles produced, while still creating a true separating surface at similar speed
Keywords :
computational geometry; interpolation; solid modelling; surface fitting; 3D grid data; computational geometry; grid edges; interpolation; marching cubes; mesh decimation algorithms; object modeling; skeleton climbing; surface; surface fitting; time penalty; triangles; triangulated isosurfaces; Chromium; Computational geometry; Computer graphics; Grid computing; Interpolation; Isosurfaces; Microcomputers; Skeleton; Solid modeling; Surface treatment;
Conference_Titel :
Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
Conference_Location :
Seoul
Print_ISBN :
0-8186-8028-8
DOI :
10.1109/PCCGA.1997.626185