DocumentCode
2896139
Title
Physically based model for interactive skeletal animation
Author
Lerttriluck, Ake ; Kanongchaiyos, Pizzanu
Author_Institution
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
fYear
2012
fDate
May 30 2012-June 1 2012
Firstpage
294
Lastpage
298
Abstract
Current approaches to realistic skeleton animation are based on the anatomy of animating subjects which are skeletal muscles and tendons. This is too complex for interactive animation. A curve based method uses curves to render surfaces, which show deformations in real-time, but because of its lacks of anatomical information, manual effort is done by animators to demonstrate realism. To have a natural looking animation, a model must have both topological and geometrical information this can be represented by Reeb graph and its contours. We propose an alternative to surface based method with more realism but still interactive to work as a tool for 3D character animation by employing Tensegric model to control deformations, Harmonic skeletal method to automatically construct Reeb graph with anatomical information and its contours.
Keywords
computer animation; graph theory; interactive systems; rendering (computer graphics); solid modelling; 3D character animation; Harmonic skeletal method; Reeb graph; Tensegric model; anatomical information; curve based method; deformations; geometrical information; interactive skeletal animation; physically based model; skeletal muscles; surface based method; surface rendering; tendons; topological information; Animation; Biological system modeling; Computational modeling; Deformable models; Harmonic analysis; Joints;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering (JCSSE), 2012 International Joint Conference on
Conference_Location
Bangkok
Print_ISBN
978-1-4673-1920-1
Type
conf
DOI
10.1109/JCSSE.2012.6261968
Filename
6261968
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