DocumentCode :
2896139
Title :
Physically based model for interactive skeletal animation
Author :
Lerttriluck, Ake ; Kanongchaiyos, Pizzanu
Author_Institution :
Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand
fYear :
2012
fDate :
May 30 2012-June 1 2012
Firstpage :
294
Lastpage :
298
Abstract :
Current approaches to realistic skeleton animation are based on the anatomy of animating subjects which are skeletal muscles and tendons. This is too complex for interactive animation. A curve based method uses curves to render surfaces, which show deformations in real-time, but because of its lacks of anatomical information, manual effort is done by animators to demonstrate realism. To have a natural looking animation, a model must have both topological and geometrical information this can be represented by Reeb graph and its contours. We propose an alternative to surface based method with more realism but still interactive to work as a tool for 3D character animation by employing Tensegric model to control deformations, Harmonic skeletal method to automatically construct Reeb graph with anatomical information and its contours.
Keywords :
computer animation; graph theory; interactive systems; rendering (computer graphics); solid modelling; 3D character animation; Harmonic skeletal method; Reeb graph; Tensegric model; anatomical information; curve based method; deformations; geometrical information; interactive skeletal animation; physically based model; skeletal muscles; surface based method; surface rendering; tendons; topological information; Animation; Biological system modeling; Computational modeling; Deformable models; Harmonic analysis; Joints;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Software Engineering (JCSSE), 2012 International Joint Conference on
Conference_Location :
Bangkok
Print_ISBN :
978-1-4673-1920-1
Type :
conf
DOI :
10.1109/JCSSE.2012.6261968
Filename :
6261968
Link To Document :
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