• DocumentCode
    2896485
  • Title

    Bigram Realization Probability for Game Tree Search

  • Author

    Kimura, Takeshi ; Ugajin, Takuya ; Kotani, Yoshiyuki

  • Author_Institution
    Dept. of Electron. & Inf. Eng., Tokyo Univ. of Agric. & Technol., Koganei, Japan
  • fYear
    2011
  • fDate
    11-13 Nov. 2011
  • Firstpage
    260
  • Lastpage
    265
  • Abstract
    In chess-like games in particular Shogi (Japanese Chess), Realization Probability[1](RP) is an indispensable tool for calculating move ordering and game tree search expansions/reductions. In this paper, we propose a brand new way of calculating Big ram Realization Probability (BRP) based on Tsuruoka´s Realization Probability and show the efficiency of move ordering and node expansions/reductions. It is a kind of Realization Probability that whole features are based on the information of a current move and its previous move. In our experimental results, a Shogi playing program implementation by BRP wins 62 -- 38 with the program based on original Realization Probability.
  • Keywords
    game theory; trees (mathematics); BRP; Japanese Chess; Shogi; Tsuruoka realization probability; bigram realization probability; chess like games; game tree search; Arrays; Calculators; Educational institutions; Games; Probability; Smoothing methods; Realization Probability; bigram; negamax;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2011 International Conference on
  • Conference_Location
    Chung-Li
  • Print_ISBN
    978-1-4577-2174-8
  • Type

    conf

  • DOI
    10.1109/TAAI.2011.53
  • Filename
    6120755