DocumentCode
2896485
Title
Bigram Realization Probability for Game Tree Search
Author
Kimura, Takeshi ; Ugajin, Takuya ; Kotani, Yoshiyuki
Author_Institution
Dept. of Electron. & Inf. Eng., Tokyo Univ. of Agric. & Technol., Koganei, Japan
fYear
2011
fDate
11-13 Nov. 2011
Firstpage
260
Lastpage
265
Abstract
In chess-like games in particular Shogi (Japanese Chess), Realization Probability[1](RP) is an indispensable tool for calculating move ordering and game tree search expansions/reductions. In this paper, we propose a brand new way of calculating Big ram Realization Probability (BRP) based on Tsuruoka´s Realization Probability and show the efficiency of move ordering and node expansions/reductions. It is a kind of Realization Probability that whole features are based on the information of a current move and its previous move. In our experimental results, a Shogi playing program implementation by BRP wins 62 -- 38 with the program based on original Realization Probability.
Keywords
game theory; trees (mathematics); BRP; Japanese Chess; Shogi; Tsuruoka realization probability; bigram realization probability; chess like games; game tree search; Arrays; Calculators; Educational institutions; Games; Probability; Smoothing methods; Realization Probability; bigram; negamax;
fLanguage
English
Publisher
ieee
Conference_Titel
Technologies and Applications of Artificial Intelligence (TAAI), 2011 International Conference on
Conference_Location
Chung-Li
Print_ISBN
978-1-4577-2174-8
Type
conf
DOI
10.1109/TAAI.2011.53
Filename
6120755
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