DocumentCode :
2896513
Title :
Evolving Intelligent Mario Controller by Reinforcement Learning
Author :
Tsay, Jyh-Jong ; Chen, Chao-Cheng ; Hsu, Jyh-Jung
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
fYear :
2011
fDate :
11-13 Nov. 2011
Firstpage :
266
Lastpage :
272
Abstract :
Artificial Intelligence for computer games is an interesting topic which attracts intensive attention recently. In this context, Mario AI Competition modifies a Super Mario Bros game to be a benchmark software for people who program AI controller to direct Mario and make him overcome the different levels. This competition was handled in the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games since 2009. In this paper, we study the application of Reinforcement Learning to construct a Mario AI controller that learns from the complex game environment. We train the controller to grow stronger for dealing with several difficulties and types of levels. In controller developing phase, we design the states and actions cautiously to reduce the search space, and make Reinforcement Learning suitable for the requirement of online learning.
Keywords :
computer games; learning (artificial intelligence); user interfaces; IEEE games innovation conference; IEEE symposium on computational intelligence and games; Mario AI competition; Super Mario Bros game; artificial intelligence; complex game environment; computer games; evolving intelligent Mario controller; online learning; reinforcement learning; Aerospace electronics; Benchmark testing; Fires; Games; Learning; Learning systems; Game AI; Reinforcement Learning; Super Mario Bros; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technologies and Applications of Artificial Intelligence (TAAI), 2011 International Conference on
Conference_Location :
Chung-Li
Print_ISBN :
978-1-4577-2174-8
Type :
conf
DOI :
10.1109/TAAI.2011.54
Filename :
6120756
Link To Document :
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