DocumentCode
2897329
Title
Height-field fluids for computer graphics
Author
Kass, Michael
Author_Institution
Apple Computer Inc., Cupertino, CA, USA
fYear
1991
fDate
8-11 Dec 1991
Firstpage
1194
Lastpage
1198
Abstract
The author presents a novel method for animating water based on a simple, rapid, and stable solution of a set of partial differential equations resulting from an approximation to the shallow water equations. The approximation gives rise to a version of the wave equation on a height field where the wave velocity is proportional to the square root of the depth of the water. The resulting wave equation is then solved with an alternating-direction implicit method on a uniform finite-difference grid. The computational work required for an iteration consists mainly of solving a simple tridiagonal linear system for each row and column of the height field. A single iteration per frame suffices in most cases for convincing animation. Unlike previous models, the proposed method handles wave reflections, net transport of water, and boundary conditions with changing topology
Keywords
computer animation; geophysical fluid dynamics; geophysics computing; iterative methods; ocean waves; partial differential equations; surface waves (fluid); alternating-direction implicit method; boundary conditions; changing boundary topology; computer graphics; finite-difference grid; height-field fluids; iteration per frame; partial differential equations; shallow water equations; tridiagonal linear system; water depth; wave equation; wave reflections; wave velocity; Animation; Boundary conditions; Computational modeling; Computer graphics; Differential equations; Drives; Finite difference methods; Partial differential equations; Reflection; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 1991. Proceedings., Winter
Conference_Location
Phoenix, AZ
Print_ISBN
0-7803-0181-1
Type
conf
DOI
10.1109/WSC.1991.185742
Filename
185742
Link To Document