• DocumentCode
    2900480
  • Title

    Solving QoS multicast routing with genetic algorithms

  • Author

    Tran, Hieu T. ; Harris, Richard J.

  • Author_Institution
    Sch. of Electr. & Comput. Eng., R. Melbourne Inst. of Technol., Vic., Australia
  • Volume
    3
  • fYear
    2003
  • fDate
    15-18 Dec. 2003
  • Firstpage
    1944
  • Abstract
    Proliferation of group-based real-time applications, such as online games and video conferencing motivates research into QoS multicast routing. This type of applications requires consideration of both end-to-end delay (i.e., packet delay from the source to all destinations is bounded) and group synchronisation (i.e., the difference in packet delay from the source to different destinations is bounded) constraints. In this paper, we describe the combined problem of multicast routing and delay partitioning with end-to-end delay and group synchronization constraints in a QoS framework where a delay dependent cost function is associated with each network link [H.T. Tran and R. J. Harris, 2003]. Due to NP-completeness of this problem, a genetic algorithm (GA) based algorithm, that computes a source-based multicast tree that meet both requirements with near-optimal cost, is developed. In our GA, we compare two different tree encoding techniques: link weight and link bias encoding, and by the means of simulation, find that link weight encoding is less effective than link bias coding. The simulation result also shows that our GA consistently performs better than two other simple heuristics.
  • Keywords
    computational complexity; delays; genetic algorithms; multicast communication; quality of service; synchronisation; telecommunication network routing; tree codes; NP-completeness; QoS multicast routing; delay partitioning; end-to-end delay; genetic algorithm based algorithm; genetic algorithms; group synchronisation; group-based real-time applications; link bias encoding; link weight; online games; source-based multicast tree; video conferencing; Computational modeling; Cost function; Delay; Encoding; Games; Genetic algorithms; Multicast algorithms; Partitioning algorithms; Routing; Videoconference;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications and Signal Processing, 2003 and Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint Conference of the Fourth International Conference on
  • Print_ISBN
    0-7803-8185-8
  • Type

    conf

  • DOI
    10.1109/ICICS.2003.1292806
  • Filename
    1292806