DocumentCode
2905263
Title
Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments
Author
Ta, Duong N B ; Zhou, Suiping
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
fYear
2006
fDate
Nov. 2006
Firstpage
123
Lastpage
132
Abstract
Distributed virtual environments (DVEs) allow many simultaneous human users to interact with each other in shared, 3D virtual worlds. The interactivity of a DVE is of crucial importance, as its success greatly depends on users´ perceptions when interacting within the virtual world. In this paper, different from traditional application-centric approaches like dead reckoning, we propose a network-centric approach to enhance the interactivity of DVEs by directly reducing the network latencies in client-server communications. We consider a key problem with this approach, termed the server placement problem. Generally, this problem concerns how to place servers in the network to reduce client-server communication latencies. We then suggest several degree-based server placement approaches. Extensive simulation studies using realistic models have shown that appropriate server placement is very effective in enhancing the interactivity of large-scale DVEs
Keywords
client-server systems; network servers; virtual reality; 3D virtual world; client-server communication latency; degree-based server placement; distributed virtual environment interactivity; network latency; network-centric approach; Avatars; Computational modeling; Dead reckoning; Delay; Distributed computing; Humans; Large-scale systems; Network servers; Resource management; Virtual environment; Server placement; distributed virtual environments.; interactivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2006. CW '06. International Conference on
Conference_Location
Lausanne
Print_ISBN
0-7695-2671-3
Type
conf
DOI
10.1109/CW.2006.34
Filename
4030836
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