DocumentCode
2907596
Title
A Fuzzy State Machine applied to an emotion model for electronic game characters
Author
Alvim, Leandro G M ; de Oliveira Cruz, A.J.
Author_Institution
Dept. of Comput. Sci., Fed. Univ. of Rio de Janeiro, Rio de Janeiro
fYear
2008
fDate
1-6 June 2008
Firstpage
1956
Lastpage
1963
Abstract
In this paper, we investigate an emotion model for characters of electronic games. Aiming at simulating the emotion model, a fuzzy state machine(FuSM) with a new function for transferring membership degrees was proposed. The FuSM was applied to a virtual character of a chess game, that was able to react, in the form of facial expressions, according to moves of the game. Simulation results show the great potential of expression of FuSM, due to the fact that it can act on several states at the same time. Promising results were obtained with the proposed new FuSM transfer function, which was able to efficiently smoothen transitions among emotion states, creating good quality facial expressions.
Keywords
computer games; emotion recognition; finite state machines; fuzzy logic; fuzzy set theory; virtual reality; chess game; electronic game characters; electronic games; emotion model; emotion states; fuzzy state machine; quality facial expressions; transfer function; Automata; Boolean functions; Fuzzy logic; Games; Legged locomotion; Machine intelligence; Mood; Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2008. FUZZ-IEEE 2008. (IEEE World Congress on Computational Intelligence). IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1098-7584
Print_ISBN
978-1-4244-1818-3
Electronic_ISBN
1098-7584
Type
conf
DOI
10.1109/FUZZY.2008.4630637
Filename
4630637
Link To Document