DocumentCode
2908517
Title
A study on constructing fuzzy systems for high-level decision making in a car racing game
Author
Fujii, Seiya ; Nakashima, Tomoharu ; Ishibuchi, Hisao
Author_Institution
Dept. of Comput. Sci. & Intell. Syst., Osaka Prefecture Univ., Sakai
fYear
2008
fDate
1-6 June 2008
Firstpage
2299
Lastpage
2306
Abstract
In this paper, we examine the performance of fuzzy rule-based systems in a car racing domain. Fuzzy rule-based systems are used for high-level decision making of a car agent. We examine two methods that generate a set of training patterns for constructing fuzzy rule-based systems. We also examine the effect of sensory information on the high-level decision making. The performance of four types of fuzzy rule-based systems is compared in a series of computational experiments. The analysis of using different types of sensory information and different methods for generating training patterns is also performed.
Keywords
computer games; decision making; fuzzy reasoning; car racing game; computational experiment; fuzzy rule-based system; high-level decision making; Automatic control; Computational intelligence; Decision making; Fuzzy systems; Game theory; Genetic programming; Humans; Knowledge based systems; Learning; Neural networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2008. FUZZ-IEEE 2008. (IEEE World Congress on Computational Intelligence). IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1098-7584
Print_ISBN
978-1-4244-1818-3
Electronic_ISBN
1098-7584
Type
conf
DOI
10.1109/FUZZY.2008.4630689
Filename
4630689
Link To Document