Title :
Game AI: artificial intelligence for 3D path finding
Author :
Hui, Yee Chia ; Prakash, Edmond C. ; Chaudhari, Narendra S.
Author_Institution :
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
Abstract :
The role of artificial intelligence (AI) in games is gaining importance and often affects the success or failure of a game. In this paper, we investigate the use of AI in game development. Research is done on how AI can be applied in games, and the advantages it brings along. As the fields of AI in game development are too wide to be covered, the focus of this project is placed on certain areas. Two programs are implemented through this project - (i) an intelligent camera system, and (ii) path-finding in a 3D application.
Keywords :
artificial intelligence; computer games; games of skill; 3D path finding; artificial intelligence; game development; intelligent camera system; Application software; Artificial intelligence; Engines; Intelligent systems; Intelligent vehicles; Programming profession; Scalability; Smart cameras;
Conference_Titel :
TENCON 2004. 2004 IEEE Region 10 Conference
Print_ISBN :
0-7803-8560-8
DOI :
10.1109/TENCON.2004.1414592