• DocumentCode
    2908744
  • Title

    Game AI: artificial intelligence for 3D path finding

  • Author

    Hui, Yee Chia ; Prakash, Edmond C. ; Chaudhari, Narendra S.

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
  • Volume
    B
  • fYear
    2004
  • fDate
    21-24 Nov. 2004
  • Firstpage
    306
  • Abstract
    The role of artificial intelligence (AI) in games is gaining importance and often affects the success or failure of a game. In this paper, we investigate the use of AI in game development. Research is done on how AI can be applied in games, and the advantages it brings along. As the fields of AI in game development are too wide to be covered, the focus of this project is placed on certain areas. Two programs are implemented through this project - (i) an intelligent camera system, and (ii) path-finding in a 3D application.
  • Keywords
    artificial intelligence; computer games; games of skill; 3D path finding; artificial intelligence; game development; intelligent camera system; Application software; Artificial intelligence; Engines; Intelligent systems; Intelligent vehicles; Programming profession; Scalability; Smart cameras;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2004. 2004 IEEE Region 10 Conference
  • Print_ISBN
    0-7803-8560-8
  • Type

    conf

  • DOI
    10.1109/TENCON.2004.1414592
  • Filename
    1414592