DocumentCode
2909198
Title
Co-evolution model of networks and strategy in a 2 × 2 game emerges cooperation
Author
Tanimoto, Jun
Author_Institution
Interdiscipl. Grad. Sch. of Eng. Sci., Kyushu Univ., Kasuga
fYear
2008
fDate
1-6 June 2008
Firstpage
117
Lastpage
122
Abstract
A 2 times 2 game model implemented by co-evolution of both networks and strategies is established. Several numerical experiments considering various 2 times 2 game classes, including Prisonerpsilas Dilemma (PD), Chicken, Leader, and Hero, reveal that the proposed co-evolution mechanism can solve dilemmas in the PD game class. The result of solving a dilemma is the development of mutual-cooperation reciprocity (R reciprocity), which arises through the emergence of several cooperative hub agents, which have many links in a heterogeneous and assortative social network. However, the co-evolution mechanism seems counterproductive in case of the Leader and Hero game classes, where alternating reciprocity (ST reciprocity) is more demanding. It is also suggested that the assortative and cluster coefficients of a network affect the emergence of cooperation for R reciprocity.
Keywords
evolutionary computation; game theory; 2 x 2 game model; Chicken game; Hero game; Leader game; Prisoners Dilemma game; alternating reciprocity; coevolution model; Evolutionary computation; Social network services;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-1822-0
Electronic_ISBN
978-1-4244-1823-7
Type
conf
DOI
10.1109/CEC.2008.4630785
Filename
4630785
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