DocumentCode
2911057
Title
Games for Academic Vocabulary Learning through a Virtual Environment
Author
Pala, Kiran ; Singh, Anil Kumar ; Gangashetty, Suryakanth V.
Author_Institution
Int. Inst. of Inf. Technol. Hyderabad, Hyderabad, India
fYear
2011
fDate
15-17 Nov. 2011
Firstpage
295
Lastpage
298
Abstract
This paper describes the challenges faced in language learning and use, with a focus on domain-specific vocabulary learning. We focus on the architecture and the presentation model of domain-specific knowledge components. The paper first discusses the significance of assistive mechanisms for vocabulary learning in an academic domain and then outlines two architectures for the presentation model. We suggest how the design of this environment for vocabulary use and learning in the academic domain must adopt different presentations and search strategies to confront the specific challenges in the domain. As this problem can only be solved on a long term basis, we also briefly describe a set of games as a first step in the implementation of the assistive mechanisms.
Keywords
computer aided instruction; computer games; natural language processing; virtual reality; vocabulary; academic vocabulary learning; assistive mechanism; domain-specific knowledge components; domain-specific vocabulary learning; games; language learning; presentation model; search strategy; virtual environment; Dictionaries; Education; Games; Multimedia communication; Pragmatics; Virtual environments; Vocabulary; Academic vocabulary; Architecture; Assistive mechanism; Content representation; Explicit learning; Games for learning; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Asian Language Processing (IALP), 2011 International Conference on
Conference_Location
Penang
Print_ISBN
978-1-4577-1733-8
Type
conf
DOI
10.1109/IALP.2011.67
Filename
6121524
Link To Document