• DocumentCode
    2911057
  • Title

    Games for Academic Vocabulary Learning through a Virtual Environment

  • Author

    Pala, Kiran ; Singh, Anil Kumar ; Gangashetty, Suryakanth V.

  • Author_Institution
    Int. Inst. of Inf. Technol. Hyderabad, Hyderabad, India
  • fYear
    2011
  • fDate
    15-17 Nov. 2011
  • Firstpage
    295
  • Lastpage
    298
  • Abstract
    This paper describes the challenges faced in language learning and use, with a focus on domain-specific vocabulary learning. We focus on the architecture and the presentation model of domain-specific knowledge components. The paper first discusses the significance of assistive mechanisms for vocabulary learning in an academic domain and then outlines two architectures for the presentation model. We suggest how the design of this environment for vocabulary use and learning in the academic domain must adopt different presentations and search strategies to confront the specific challenges in the domain. As this problem can only be solved on a long term basis, we also briefly describe a set of games as a first step in the implementation of the assistive mechanisms.
  • Keywords
    computer aided instruction; computer games; natural language processing; virtual reality; vocabulary; academic vocabulary learning; assistive mechanism; domain-specific knowledge components; domain-specific vocabulary learning; games; language learning; presentation model; search strategy; virtual environment; Dictionaries; Education; Games; Multimedia communication; Pragmatics; Virtual environments; Vocabulary; Academic vocabulary; Architecture; Assistive mechanism; Content representation; Explicit learning; Games for learning; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Asian Language Processing (IALP), 2011 International Conference on
  • Conference_Location
    Penang
  • Print_ISBN
    978-1-4577-1733-8
  • Type

    conf

  • DOI
    10.1109/IALP.2011.67
  • Filename
    6121524