• DocumentCode
    2912748
  • Title

    Modeling serious games using AOSE methodologies

  • Author

    Gómez-Rodríguez, Alma ; González-Moreno, Juan Carlos ; Ramos-Valcárcel, David ; Vázquez-López, Luis

  • Author_Institution
    Dept. de Inf., Univ. of Vigo, Ourense, Spain
  • fYear
    2011
  • fDate
    22-24 Nov. 2011
  • Firstpage
    53
  • Lastpage
    58
  • Abstract
    Lately, serious games are a useful tool to learn how humans interact with each other and their environment. The best serious games are simulations that have the appearance of a game, but whose events and / or processes are non-game. Usually they include business domains and military operations (many games are popular entertainment on the basis of business and military operations, but with simpler rules). On the other hand, one of the purposes of Agent-Oriented Software Engineering is the creation of methodologies and tools that enable inexpensive development and maintenance of agent-based software. The relationship between serious games and Agent-Oriented Software Engineering is also clear given that software agents (perhaps intelligent) are used as virtual players or actors in many computer games and simulations, that the agent paradigm is of great interest in social behavior and interaction among agents (that can be thought of as players in a game), and also that the development process for agents is very close to the process of game development.
  • Keywords
    behavioural sciences; computer games; object-oriented programming; software agents; software maintenance; virtual reality; AOSE methodology; agent-based software maintenance; agent-oriented software engineering; business domain; computer game development; learn tool; military operation; serious game modeling; social behavior; software agent; virtual player; Electronic mail; Games; Intelligent systems; Organizations; Software; Software engineering; Unified modeling language; Agent Oriented Software Engineering (AOSE); Multi-agent Systems; Multimedia development methodology; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems Design and Applications (ISDA), 2011 11th International Conference on
  • Conference_Location
    Cordoba
  • ISSN
    2164-7143
  • Print_ISBN
    978-1-4577-1676-8
  • Type

    conf

  • DOI
    10.1109/ISDA.2011.6121630
  • Filename
    6121630