• DocumentCode
    2913226
  • Title

    Interactive genetic algorithms with large population size

  • Author

    Gong, Dunwei ; Yuan, Jie ; Ma, Xiaoping

  • Author_Institution
    Sch. of Inf. & Electr. Eng., China Univ. of Min. & Technol., Xuzhou
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    1678
  • Lastpage
    1685
  • Abstract
    Interactive genetic algorithms (IGAs) are effective methods to solve an optimization problem with implicit indices. Whereas it requires direct evaluation of user for each individual and the fact limits the population size for user fatigue problem. While, in general to solve many problems with genetic algorithm, it is desirable to maintain the population size as large as possible. To break the restriction of population size and not increasing the number of individuals being evaluated by user we propose an interactive genetic algorithm with large population size in this paper. The algorithm divides the whole population into several clusters, the maximum number of which changes along with the evolution. User only assigns one representative individualpsilas fitness for each cluster and expresses it with an accurate number. The fitness of other individuals are estimated according to the representativepsilas fitness directly, and are expressed with some intervals, which can maintain the large population size with less number of individuals being evaluated by user. In addition we choose appropriate individuals and crossover point to perform crossover operator. This algorithm is applied in a fashion evolutionary design system and compared it with the above interactive genetic algorithm with small population size, the results effectively validate that the proposed algorithm has good performance in alleviating user fatigue and looking for ldquothe most satisfactory suits".
  • Keywords
    genetic algorithms; interactive genetic algorithms; large population size; optimization problem; population size restriction; small population size; user fatigue; Algorithm design and analysis; Auditory system; Clustering algorithms; Costs; Fatigue; Genetic algorithms; Life estimation; Optimization methods; Performance analysis; Performance loss;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-1822-0
  • Electronic_ISBN
    978-1-4244-1823-7
  • Type

    conf

  • DOI
    10.1109/CEC.2008.4631016
  • Filename
    4631016