• DocumentCode
    2916672
  • Title

    Evosphere: Evolutionary dynamics in a population of fighting virtual creatures

  • Author

    Miconi, Thomas

  • Author_Institution
    Sch. of Comput. Sci., Birmingham Univ., Birmingham
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    3066
  • Lastpage
    3073
  • Abstract
    It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than natural evolution, in which no such constraint exists. After a discussion and refinement of this statement, we suggest a classification of evolutionary systems according to their evolutionary ldquocreativityrdquo. We describe an environment, called Evosphere, in which a population of 3D creatures interact, fight with each other, and evolve freely on the surface of a ldquomicroplanetrdquo. We demonstrate the onset of natural selection and adaptive evolution within this virtual world, both by visual inspection and statistical analysis. We show that the introduction of reproductively isolated species enriches the dynamics of the system, leading to simple evolutionary feedbacks among species.
  • Keywords
    evolutionary computation; virtual reality; 3D creatures; Evosphere; artificial evolution; creativity; evolutionary dynamics; evolutionary feedbacks; fighting virtual creatures; human-defined fitness functions; statistical analysis; visual inspection; Animals; Biosphere; Computer science; Crops; Evolution (biology); Feedback; Humans; Inspection; Organisms; Statistical analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-1822-0
  • Electronic_ISBN
    978-1-4244-1823-7
  • Type

    conf

  • DOI
    10.1109/CEC.2008.4631212
  • Filename
    4631212