• DocumentCode
    2918164
  • Title

    A study on constructing fuzzy systems for high-level decision making in a car racing game

  • Author

    Fujii, Seiya ; Nakashima, Tomoharu ; Ishibuchi, Kisao

  • Author_Institution
    Dept. of Comput. Sci. & Intell. Syst., Osaka Prefecture Univ., Sakai
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    3626
  • Lastpage
    3633
  • Abstract
    In this paper, we examine the performance of fuzzy rule-based systems in a car racing domain. Fuzzy rule- based systems are used for high-level decision making of a car agent. We examine two methods that generate a set of training patterns for constructing fuzzy rule-based systems. We also examine the effect of sensory information on the high-level decision making. The performance of four types of fuzzy rule-based systems are compared in a series of computational experiments. The analysis of using different types of sensory information and different methods for generating training patterns is also performed.
  • Keywords
    computer games; decision making; fuzzy set theory; car agent; car racing game; fuzzy rule-based systems; high-level decision making; sensory information; training patterns; Decision making; Evolutionary computation; Fuzzy systems; Game theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-1822-0
  • Electronic_ISBN
    978-1-4244-1823-7
  • Type

    conf

  • DOI
    10.1109/CEC.2008.4631289
  • Filename
    4631289