Title :
A study on constructing fuzzy systems for high-level decision making in a car racing game
Author :
Fujii, Seiya ; Nakashima, Tomoharu ; Ishibuchi, Kisao
Author_Institution :
Dept. of Comput. Sci. & Intell. Syst., Osaka Prefecture Univ., Sakai
Abstract :
In this paper, we examine the performance of fuzzy rule-based systems in a car racing domain. Fuzzy rule- based systems are used for high-level decision making of a car agent. We examine two methods that generate a set of training patterns for constructing fuzzy rule-based systems. We also examine the effect of sensory information on the high-level decision making. The performance of four types of fuzzy rule-based systems are compared in a series of computational experiments. The analysis of using different types of sensory information and different methods for generating training patterns is also performed.
Keywords :
computer games; decision making; fuzzy set theory; car agent; car racing game; fuzzy rule-based systems; high-level decision making; sensory information; training patterns; Decision making; Evolutionary computation; Fuzzy systems; Game theory;
Conference_Titel :
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-1822-0
Electronic_ISBN :
978-1-4244-1823-7
DOI :
10.1109/CEC.2008.4631289