• DocumentCode
    2918362
  • Title

    Particle swarm optimization applied to the chess game

  • Author

    Duro, João António ; de Oliveira, Jose Valente

  • Author_Institution
    UALG-ILAB, Univ. of Algarve, Faro
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    3702
  • Lastpage
    3709
  • Abstract
    To the best of the authorspsila knowledge this paper investigates for the first time the applicability of particle swarm optimization (PSO) to a chess player agent endowing it with learning abilities, i.e. allowing the agent to improve its performance based on its experience.
  • Keywords
    games of skill; learning (artificial intelligence); minimax techniques; particle swarm optimisation; simulated annealing; chess game; heuristic evaluation function; minimax algorithm; particle swarm optimization; simulated annealing; Application software; Artificial intelligence; Computational modeling; Hardware; Humans; Learning; Minimax techniques; Particle swarm optimization; Safety; Simulated annealing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-1822-0
  • Electronic_ISBN
    978-1-4244-1823-7
  • Type

    conf

  • DOI
    10.1109/CEC.2008.4631299
  • Filename
    4631299