• DocumentCode
    2920279
  • Title

    Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games

  • Author

    Haifeng Shen ; Suiping Zhou

  • Author_Institution
    Sch. of Comput. Sci., Eng. & Math., Flinders Univ., Adelaide, SA, Australia
  • fYear
    2013
  • fDate
    27-29 June 2013
  • Firstpage
    332
  • Lastpage
    337
  • Abstract
    Multi-Player Online Games (MPOGs) have attracted enormous users in recent years. In contrast to the large number of low interactive MPOGs, the choices of highly interactive MPOGs are limited and most of them do not accept players whose network connections are slow due to the complexity involved in consistency maintenance. Most MPOGs adopt a data-centric consistency maintenance mechanism that only ensures the consistency of the final states, which however does not work well for highly interactive MPOGs because consistent views of incremental state changes are also important in those games. Instead of striving for a general solution for all highly interactive MPOGs, we advocate tailored solutions for different kinds of games by exploiting their semantics. To showcase this idea, we present the critical consistency model for highly interactive two-player online ball games, which only requires consistent views to be reached at critical states. We further contribute the progressive slowdown latency compensation technique to achieve critical consistency, which is demonstrated by an online table tennis game P2T2 (Peer-to- Peer Table Tennis).
  • Keywords
    Internet; computer games; interactive systems; peer-to-peer computing; critical consistency model; data-centric consistency maintenance mechanism; incremental state changes; interactive MPOGs; interactive multiplayer online games; interactive two-player online ball games; network connections; online table tennis game P2T2; peer-to-peer table tennis; progressive slowdown latency compensation technique; Educational institutions; Games; Gravity; Junctions; Maintenance engineering; Peer-to-peer computing; Servers; MPOG; ball game; consistency; latency compensation; progressive slowdown; responsiveness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Supported Cooperative Work in Design (CSCWD), 2013 IEEE 17th International Conference on
  • Conference_Location
    Whistler, BC
  • Print_ISBN
    978-1-4673-6084-5
  • Type

    conf

  • DOI
    10.1109/CSCWD.2013.6580984
  • Filename
    6580984