DocumentCode :
2925792
Title :
A multi-objective neuro-evolutionary optimization approach to intelligent game AI synthesis
Author :
Tan, Kar Bin ; Teo, Jason ; Anthony, Patricia
Author_Institution :
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear :
2011
fDate :
14-16 Nov. 2011
Firstpage :
1
Lastpage :
5
Abstract :
Numerous traditional board games such as Backgammon, Chess, Tic-Tac-Toc, Othello, Checkers, and Go have been used as research test-beds for assessing the performance of myriad computational intelligence systems including evolutionary algorithms (EAs) and artificial neural networks (ANNs). Approaches included building intelligent search algorithms to find the required solutions in such board games by searching through the solutions space stochastically. Recently, one particular type of search algorithm has been receiving a lot of interest in solving such kinds of game problems, which is the multi-objective evolutionary algorithms (MOEAs). Unlike single-objective optimization based search algorithms, MOEAs are able to find a set of non-dominated solutions which trades-off among all the conflicting objectives. In this study, the utilization of a multi-objective approach in evolving ANNs for Go game is investigated. A simple three layered feed-forward ANN is used and evolved with Pareto Archived Evolution Strategies (PAES) for computer players to learn and play the small board Go games.
Keywords :
Pareto optimisation; computer games; evolutionary computation; feedforward neural nets; game theory; search problems; ANN; MOEA; Pareto archived evolution strategy; artificial neural network; board Go game; board game; computer player; intelligent game AI synthesis; intelligent search algorithm; multiobjective neuroevolutionary optimization approach; myriad computational intelligence system; nondominated solution; single-objective optimization based search algorithm; three layered feedforward ANN; Artificial intelligence; Artificial neural networks; Computers; Evolutionary computation; Games; Optimization; Servers; artificial neural networks; computer go; multi-objective evolutionary algorithms; multi-objective optimization; pareto archived evolution strategies;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology and Multimedia (ICIM), 2011 International Conference on
Conference_Location :
Kuala Lumpur
Print_ISBN :
978-1-4577-0988-3
Type :
conf
DOI :
10.1109/ICIMU.2011.6122716
Filename :
6122716
Link To Document :
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