Author :
Chan, Tak-Wai ; Chen, Fei-Ching ; Chou, Chih-Yueh
Abstract :
The purpose of this talk is twofold. First, we argue, with extension of some of our previous work, that there are three research avenues of wireless, mobile, and ubiquitous technology enhanced learning, namely, dream-based research, adoption-based research, and humanity-based research. They are one after the other in time and overlapping in content. Humanity-based research strives for a long term research goal for supporting human learning with the primary concern on individuality, personal developmental potential, and the like, whether the student learns individually or socially. Second, we argue that in order to proceed to humanity-based research, we need to harness and revisit research on student modeling which is the central theme of the current artificial intelligence in education research. In particular, profile enhanced classroom learning (PECL) in a one-to-one classroom, a classroom where every student learns with at least a wireless enabled handy computing device, is an important step towards the humanity-based research avenue. Furthermore, PECL broadens the scopes of both artificial intelligence in education and computer supported collaborative learning and serves as a platform for the design and investigation of game-based learning in classroom settings. We shall illustrate some sample prototypes of PECL in this talk
Keywords :
artificial intelligence; computer aided instruction; mobile computing; mobile handsets; adoption-based research; artificial intelligence; collaborative learning; dream-based research; game-based learning; humanity-based research; mobile technology; personal developmental potential; profile enhanced classroom learning; ubiquitous technology; wireless enabled handy computing device; wireless technology; Artificial intelligence; Collaborative work; Computer science education; Humans; Internet; Learning; Mobile communication; Prototypes; Wearable computers; Wireless sensor networks;
Conference_Titel :
Wireless, Mobile and Ubiquitous Technology in Education, 2006. WMUTE '06. Fourth IEEE International Workshop on