DocumentCode
2936942
Title
Improving Global Motion Estimation Using Texture Masks
Author
Chen, Yi ; Aygun, Ramazan S.
Author_Institution
Comput. Sci. Dept., Univ. of Alabama in Huntsville, Huntsville, AL, USA
fYear
2011
fDate
5-7 Dec. 2011
Firstpage
583
Lastpage
588
Abstract
Global motion estimation (GME) is a critical step for image alignment, image registration, and sprite generation. Direct methods use all pixels to estimate the motion. Eliminating pixels for GME is important since it may reduce the processing time and may also help to obtain correct motion parameters. In this paper, we firstly consider using fixed masks to observe the performance of GME. Then, we generate and use texture masks to eliminate texture regions to improve the performance of GME. The texture regions may include water, grass, ground, sky, etc. Our results indicate that adapting suitable masks reduces the processing time and improves the correctness of GME.
Keywords
image registration; image texture; motion estimation; GME pixel; global motion estimation; image alignment; image registration; sprite generation; texture mask; texture region; Multimedia communication; Global Motion Estimation; Sprite Generation; Texture Masks;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia (ISM), 2011 IEEE International Symposium on
Conference_Location
Dana Point CA
Print_ISBN
978-1-4577-2015-4
Type
conf
DOI
10.1109/ISM.2011.103
Filename
6123411
Link To Document