DocumentCode :
2938600
Title :
Vector Graphics Rendering on Mobile Device
Author :
He Bi-shi ; Xu Xiao-liang ; Zheng Tao
Author_Institution :
Sch. of Comput. Sci. & Software Eng., Hangzhou Dianzi Univ., Hangzhou
Volume :
3
fYear :
2009
fDate :
6-8 Jan. 2009
Firstpage :
8
Lastpage :
11
Abstract :
In order to solve the lower performance of vector graphics rendering on mobile device. The path generation and drawing in OpenVG is researched. After analyzing the OpenVG rendering pipeline, accelerated rendering methods are presented in three major aspects: rasterizer, tessellate and mathematical function. Experimental results indicate that the time of tessellation and rasterization is reduced. When applied to VG samples, the algorithm results in improved performance and good visual quality graphics.
Keywords :
computer graphics; mathematical analysis; mobile computing; rendering (computer graphics); OpenVG rendering pipeline; mathematical function; mobile device; vector graphics rendering; visual quality graphics; Acceleration; Computer graphics; Displays; Libraries; Mobile communication; Mobile computing; Paints; Pipelines; Rendering (computer graphics); User interfaces; Embedded System; Mobile Device; Path; Rendering; Vector Graphics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications and Mobile Computing, 2009. CMC '09. WRI International Conference on
Conference_Location :
Yunnan
Print_ISBN :
978-0-7695-3501-2
Type :
conf
DOI :
10.1109/CMC.2009.285
Filename :
4797211
Link To Document :
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