• DocumentCode
    2942615
  • Title

    Designing and Creating Environment Aware Games

  • Author

    Becam, A. ; Nenonen, V.A.A.

  • Author_Institution
    Gotland Univ., Visby
  • fYear
    2008
  • fDate
    10-12 Jan. 2008
  • Firstpage
    1045
  • Lastpage
    1049
  • Abstract
    This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data opens new possibilities for game design, but care must be taken not to give the environment changes too much control over the gameplay. A method for integrating environment data into a pervasive mobile phone game is shown. The adopted solution is simple, flexible, independent from any operator, and can be used for other applications.
  • Keywords
    computer games; mobile computing; mobile handsets; context aware games; environment aware games; game design; pervasive mobile phone game; realistic game experience; synthetic environment data; Aerospace simulation; Clouds; Internet; Mobile handsets; Moisture; Rain; Sensor phenomena and characterization; Sun; Telephone sets; Temperature sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-1456-7
  • Electronic_ISBN
    978-1-4244-1457-4
  • Type

    conf

  • DOI
    10.1109/ccnc08.2007.238
  • Filename
    4446536