DocumentCode :
2942615
Title :
Designing and Creating Environment Aware Games
Author :
Becam, A. ; Nenonen, V.A.A.
Author_Institution :
Gotland Univ., Visby
fYear :
2008
fDate :
10-12 Jan. 2008
Firstpage :
1045
Lastpage :
1049
Abstract :
This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data opens new possibilities for game design, but care must be taken not to give the environment changes too much control over the gameplay. A method for integrating environment data into a pervasive mobile phone game is shown. The adopted solution is simple, flexible, independent from any operator, and can be used for other applications.
Keywords :
computer games; mobile computing; mobile handsets; context aware games; environment aware games; game design; pervasive mobile phone game; realistic game experience; synthetic environment data; Aerospace simulation; Clouds; Internet; Mobile handsets; Moisture; Rain; Sensor phenomena and characterization; Sun; Telephone sets; Temperature sensors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-1456-7
Electronic_ISBN :
978-1-4244-1457-4
Type :
conf
DOI :
10.1109/ccnc08.2007.238
Filename :
4446536
Link To Document :
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