DocumentCode
2942615
Title
Designing and Creating Environment Aware Games
Author
Becam, A. ; Nenonen, V.A.A.
Author_Institution
Gotland Univ., Visby
fYear
2008
fDate
10-12 Jan. 2008
Firstpage
1045
Lastpage
1049
Abstract
This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data opens new possibilities for game design, but care must be taken not to give the environment changes too much control over the gameplay. A method for integrating environment data into a pervasive mobile phone game is shown. The adopted solution is simple, flexible, independent from any operator, and can be used for other applications.
Keywords
computer games; mobile computing; mobile handsets; context aware games; environment aware games; game design; pervasive mobile phone game; realistic game experience; synthetic environment data; Aerospace simulation; Clouds; Internet; Mobile handsets; Moisture; Rain; Sensor phenomena and characterization; Sun; Telephone sets; Temperature sensors;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2008. CCNC 2008. 5th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-1456-7
Electronic_ISBN
978-1-4244-1457-4
Type
conf
DOI
10.1109/ccnc08.2007.238
Filename
4446536
Link To Document