DocumentCode :
2943065
Title :
Tracing Whodunit
Author :
Gotel, Orlena
Author_Institution :
Dept. of Comput. Sci., Pace Univ., New York, NY
fYear :
2008
fDate :
9-9 Sept. 2008
Firstpage :
27
Lastpage :
31
Abstract :
"It was Olly by the water cooler on a post-it!" Being able to trace back to the source of a requirement is often crucial to gain clarification on the requirement and to support any subsequent change. The medium used to capture the requirement at its point of origin and its initial representational form can also convey information that is pertinent to understanding the trace record. However, preparing for the potential to retrieve such seemingly simple information on a project can be sidelined in the rush to engineer an end product, meaning that the ability to undertake pre-requirements traceability is lost. This paper suggests that a familiar whodunit game could be used to raise awareness of this important topic amongst students and practitioners, and be used for team building on projects. It is intended to seed a wider discussion on whether there is a place for a requirements engineering compendium of games.
Keywords :
computer games; formal verification; requirements engineering compendium; team building; whodunit game; Application software; Buildings; Computer science; Information retrieval; Mirrors; Pattern analysis; Programming; Proposals; Social network services; Software engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Enjoyable Requirements Engineering - Beyond Mere Descriptions and with More Fun and Games, 2008. MERE '08. Third International Workshop on
Conference_Location :
Barcelona, Catalunya
Print_ISBN :
978-1-4244-4087-0
Electronic_ISBN :
978-0-7695-3626-2
Type :
conf
DOI :
10.1109/MERE.2008.8
Filename :
4797449
Link To Document :
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