DocumentCode :
2943228
Title :
Effective Design and Use of Requirements Engineering Training Games
Author :
Alexander, Mike ; Beatty, Joy
fYear :
2008
fDate :
8-8 Sept. 2008
Firstpage :
18
Lastpage :
21
Abstract :
Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the authors have had success.
Keywords :
computer science education; game theory; games of skill; training; game-based learning theory; requirements engineering training games; skills-targeted games; Design engineering; Engineering drawings; Engineering education; Feedback; Game theory; Industrial training; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Education and Training, 2008. REET '08.
Conference_Location :
Barcelona
Print_ISBN :
978-1-4244-4086-3
Electronic_ISBN :
978-0-7695-3628-6
Type :
conf
DOI :
10.1109/REET.2008.2
Filename :
4797458
Link To Document :
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