DocumentCode
2945307
Title
Computational mechanics solvers based on object-oriented design principles
Author
Whitesell, Joseph ; Reid, John D.
Author_Institution
Dept. of Mech. Eng., Michigan State Univ., East Lansing, MI, USA
fYear
1990
fDate
9-12 Dec 1990
Firstpage
486
Lastpage
489
Abstract
Methods of object-oriented programming are compared with the software needs of the field of computational mechanics. It appears that object-oriented programming techniques can enable computational mechanics software structures with desirable characteristics not easily obtained within a conventional software perspective: (1) they can function more easily with different coordinate types; (2) they facilitate the construction of larger system models from proven (relocatable) subsystem models; and (3) they easily support multiresolution computational processes
Keywords
object-oriented programming; computational mechanics; computational mechanics software structures; larger system models; multiresolution computational processes; object-oriented design principles; object-oriented programming; software needs; Acceleration; Aerodynamics; Kinematics; Maintenance; Mechanical engineering; Motion analysis; Nonlinear dynamical systems; Object oriented modeling; Object oriented programming; Vehicle dynamics;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 1990. Proceedings., Winter
Conference_Location
New Orleans, LA
Print_ISBN
0-911801-72-3
Type
conf
DOI
10.1109/WSC.1990.129565
Filename
129565
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