DocumentCode
2945729
Title
Hierarchical modeling in a graphical simulation system
Author
Gordon, Robert F. ; MacNair, Edward A. ; Gordon, Kurtiss J. ; Kurose, James F.
Author_Institution
IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
fYear
1990
fDate
9-12 Dec 1990
Firstpage
499
Lastpage
503
Abstract
Hierarchical performance modeling allows the modeler to create models either in a top-down process or in a bottom-up process. In reality, modelers use a combination of both techniques. To support this hierarchical performance modeling in a graphical system requires the functionality to create, view, edit, and store the graphical networks of individual submodels, to graphically link the submodels to other modeling elements, to graphically replace submodels with other modeling elements, and to view the results, including animation, for the overall model and each submodel instance. The research queuing package modeling environment (RESQME), a graphical workstation environment for iteratively constructing, running, and analyzing hierarchical models of resource contention systems, is used to illustrate the hierarchical modelling methodology. A simplified example is shown to demonstrate the use of hierarchical modeling
Keywords
digital simulation; graphical user interfaces; animation; bottom-up process; create; edit; functionality; graphical networks; graphical simulation system; graphical workstation environment; hierarchical modelling; performance modeling; research queuing package modeling environment; resource contention systems; top-down process; view; Algorithms; Animation; Buildings; Computer languages; Graphics; Libraries; Packaging; Power system modeling; Queueing analysis; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 1990. Proceedings., Winter
Conference_Location
New Orleans, LA
Print_ISBN
0-911801-72-3
Type
conf
DOI
10.1109/WSC.1990.129567
Filename
129567
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