DocumentCode
2946145
Title
Practical considerations of VR [virtual reality]
Author
Diefenbach, Paul J.
Author_Institution
DRaW Comput. Associates Inc., Haverton, PA, USA
fYear
1994
fDate
27-29 Sep 1994
Firstpage
87
Lastpage
90
Abstract
As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this “new” technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems
Keywords
human factors; interactive systems; simulation; virtual reality; computer-generated environment; human simulation; response realism; tactile input devices; user interaction; virtual reality; visual output presentation; Computational modeling; Goniometers; Humans; Joints; Keyboards; Mice; Packaging; Position measurement; Sensor systems; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
WESCON/94. Idea/Microelectronics. Conference Record
Conference_Location
Anaheim , CA
ISSN
1095-791X
Print_ISBN
0-7803-9992-7
Type
conf
DOI
10.1109/WESCON.1994.403623
Filename
403623
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