• DocumentCode
    2946145
  • Title

    Practical considerations of VR [virtual reality]

  • Author

    Diefenbach, Paul J.

  • Author_Institution
    DRaW Comput. Associates Inc., Haverton, PA, USA
  • fYear
    1994
  • fDate
    27-29 Sep 1994
  • Firstpage
    87
  • Lastpage
    90
  • Abstract
    As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this “new” technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems
  • Keywords
    human factors; interactive systems; simulation; virtual reality; computer-generated environment; human simulation; response realism; tactile input devices; user interaction; virtual reality; visual output presentation; Computational modeling; Goniometers; Humans; Joints; Keyboards; Mice; Packaging; Position measurement; Sensor systems; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    WESCON/94. Idea/Microelectronics. Conference Record
  • Conference_Location
    Anaheim , CA
  • ISSN
    1095-791X
  • Print_ISBN
    0-7803-9992-7
  • Type

    conf

  • DOI
    10.1109/WESCON.1994.403623
  • Filename
    403623