DocumentCode :
2946145
Title :
Practical considerations of VR [virtual reality]
Author :
Diefenbach, Paul J.
Author_Institution :
DRaW Comput. Associates Inc., Haverton, PA, USA
fYear :
1994
fDate :
27-29 Sep 1994
Firstpage :
87
Lastpage :
90
Abstract :
As many technologies enter the public psyche they gain nebulous terms to describe and signal all encompassed systems. The term virtual reality (VR) has gained this status, and today this term conjures up visions of users with bulky head-mounted displays wearing a data-glove. Many computer packages claim to be VR systems as this term signals compliance with this “new” technology. Yet VR is not new and VR has no one definition. There are several considerations in creating or evaluating a system to determine its VR-ness. This paper will address these issues, particularly in the context of human simulation and interaction with VR systems
Keywords :
human factors; interactive systems; simulation; virtual reality; computer-generated environment; human simulation; response realism; tactile input devices; user interaction; virtual reality; visual output presentation; Computational modeling; Goniometers; Humans; Joints; Keyboards; Mice; Packaging; Position measurement; Sensor systems; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
WESCON/94. Idea/Microelectronics. Conference Record
Conference_Location :
Anaheim , CA
ISSN :
1095-791X
Print_ISBN :
0-7803-9992-7
Type :
conf
DOI :
10.1109/WESCON.1994.403623
Filename :
403623
Link To Document :
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