DocumentCode :
2946169
Title :
Programming narrative
Author :
Brooks, Kevin M.
Author_Institution :
Media Lab., MIT, Cambridge, MA, USA
fYear :
1997
fDate :
23-26 Sep 1997
Firstpage :
380
Lastpage :
386
Abstract :
With the introduction of the computer, narrative experiences can be found in new media applications as diverse as MUDs, arcade games and 3D immersive environments-and new applications are being created all the time. The form these narrative experiences take are as diverse as their mediums: from the experiential stories of MUDs to the intricate branching plot paths of adventure games. But as with the introduction of television after decades of radio, a new medium calls for a new aesthetic, a new method of writing for that medium. Good functional models are needed to help define this aesthetic and specialized tools required to help build the work. The writing tool described, Agent Stories, is software currently under development for visually designing nonlinear cinematic stories for new digital media
Keywords :
interactive systems; linguistics; literature; user interfaces; visual programming; 3D immersive environments; Agent Stories; MUDs; aesthetic; arcade games; digital media; experiential stories; functional models; intricate branching plot paths; media applications; narrative experiences; nonlinear cinematic stories; programming narrative; specialized tools; visual design; writing tool;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visual Languages, 1997. Proceedings. 1997 IEEE Symposium on
Conference_Location :
Isle of Capri
ISSN :
1049-2615
Print_ISBN :
0-8186-8144-6
Type :
conf
DOI :
10.1109/VL.1997.626608
Filename :
626608
Link To Document :
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