• DocumentCode
    2949492
  • Title

    Fast CUDA-based codec for height fields

  • Author

    Durdevic, Dorde M. ; Tartalja, Igor I.

  • Author_Institution
    Sch. of Electr. Eng., Univ. of Belgrade, Belgrade, Serbia
  • fYear
    2013
  • fDate
    26-28 Nov. 2013
  • Firstpage
    947
  • Lastpage
    954
  • Abstract
    Following the advances in remote sensing technology in the last decade, the horizontal and vertical scan resolutions for digital terrains have reached the order of a meter and decimeter, respectively. At these resolutions, descriptions of real terrains require very large storage spaces. Efficient storage, transfer, retrieval, and manipulation of such large amounts of data require an efficient compression method. This paper presents a method for fast lossy and lossless compression of regular height fields, which are a commonly used solution for representing surfaces scanned at regular intervals along two axes. The method is suitable for SIMD parallel implementation and thus inherently suitable for modern GPU architectures, which significantly outperform modern CPUs in computation speed, and are already present in home computers. The method allows independent decompression of individual data points, as well as progressive decompression. Even in the case of lossy decompression, the decompressed surface is inherently seamless. The method´s efficiency was confirmed through a CUDA implementation of compression and decompression algorithms, and application in a terrain visualization system.
  • Keywords
    codecs; data compression; geophysical image processing; graphics processing units; parallel architectures; remote sensing; CUDA based codec; GPU architecture; SIMD parallel implementation; digital terrains; height fields; horizontal scan resolution; regular height field lossless compression; regular height field lossy compression; terrain visualization system; vertical scan resolution; Approximation methods; Data visualization; Educational institutions; Graphics processing units; Image coding; Parallel processing; Vegetation; CUDA programming model; GPU friendly algorithm; SIMD parallelism; height field; lossy and lossless compression; progressive decompression; terrain visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications Forum (TELFOR), 2013 21st
  • Conference_Location
    Belgrade
  • Print_ISBN
    978-1-4799-1419-7
  • Type

    conf

  • DOI
    10.1109/TELFOR.2013.6716388
  • Filename
    6716388