• DocumentCode
    2951161
  • Title

    Integrating Kinect and haptics for interactive STEM education in local and distributed environments

  • Author

    Lei Wei ; Hailing Zhou ; Soe, Aung K. ; Nahavandi, S.

  • Author_Institution
    Centre for Intell. Syst. Res., Deakin Univ., Geelong, VIC, Australia
  • fYear
    2013
  • fDate
    9-12 July 2013
  • Firstpage
    1058
  • Lastpage
    1065
  • Abstract
    Skill shortage is a realistic social problem that Australia is currently facing, especially in the fields of Science, Technology, Engineering and Mathematics (STEM). Various approaches have been proposed to soften this issue. By now the most successful approach is to attract pre-university youth and university freshmen into those fields before they make a decision on future subjects by introducing them with interactive, modifiable and inspiring virtual environments, which incorporates most essential knowledge of STEM. We propose to design a comprehensive virtual reality platform with immersive interactions, pluggable components and flexible configurations. It also involves haptics, motion capture and gesture recognition, and could be deployed in both local and distributed environments. The platform utilizes off the shelf low cost haptics and motion capture products, however the fidelity can be maintained at a good level. The proposed platform has been implemented with different configurations and has been tested on a group of users. Preliminary test results show that the interactivity, flexibility and fidelity of the platform are highly appreciated by users. User surveys also indicate that the proposed platform could help pre-university students and university freshmen build an overview of various aspects of STEM education. Besides, users are also positive on the fact that the platform enabled them to identify the challenges for higher education in STEM by providing them opportunities to interactively modify system configurations and instantly experience the corresponding results both visually and haptically.
  • Keywords
    computer aided instruction; distributed processing; educational institutions; gesture recognition; haptic interfaces; virtual reality; Australia; Kinect; decision making; distributed environments; flexible configurations; gesture recognition; immersive interactions; interactive STEM education; local environments; motion capture; off the shelf low cost haptics; pluggable components; pre-university youth; preuniversity students; science-technology-engineering-and-mathematics; skill shortage; social problem; university freshmen; virtual environments; virtual reality platform design; Avatars; Computational modeling; Education; Haptic interfaces; Hip; Joints; Visualization; STEM education; control systems; gesture recognition; haptic interaction; motion capture; remote interaction and collaboration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Intelligent Mechatronics (AIM), 2013 IEEE/ASME International Conference on
  • Conference_Location
    Wollongong, NSW
  • ISSN
    2159-6247
  • Print_ISBN
    978-1-4673-5319-9
  • Type

    conf

  • DOI
    10.1109/AIM.2013.6584234
  • Filename
    6584234