Title :
Fragment Reduction on Mobile GPU with Content Adaptive Sampling
Author :
Chang, Chia-Yang ; Chen, Yu-Jung ; Chang, Chia-Ming ; Chien, Shao-Yi
Author_Institution :
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Abstract :
Fragment shaders in a graphics pipeline are used to compute the color for each pixel, where lighting, texture loading, and other calculations are involved. The required computing power is proportional to the number of input fragments. In order to improve the power efficiency of mobile GPUs, a content adaptive sampling scheme is proposed to reduce the fragments. The proposed scheme is based on tile-based traversal. For each 4×4 tile, only parts of the fragments are sampled and rendered with the original shader program, and the values of other fragments are interpolated from these rendered fragments if the content checking condition can be passed. With this approach, the sampling patterns are decided adaptively, where more samples are employed for complex regions to avoid quality degradation. Experimental results show that about 30% - 50% fragments can be reduced where high image quality can be still maintained. The proposed scheme can be employed to reduce the power consumption and increase the frame rate for mobile GPUs.
Keywords :
graphics processing units; image colour analysis; image sampling; image texture; interpolation; rendering (computer graphics); content adaptive sampling scheme; content checking condition; fragment reduction; fragment shaders; graphics pipeline; graphics rendering; high image quality; image texture loading; mobile GPU; power consumption; quality degradation; tile-based traversal; Graphics processing unit; Hardware; Image color analysis; Interpolation; Mobile communication; Pipelines; Tiles; GPU; Graphics Rendering; Mobile Graphics; Mobile Graphics Hardware;
Conference_Titel :
Multimedia and Expo Workshops (ICMEW), 2012 IEEE International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-2027-6
DOI :
10.1109/ICMEW.2012.115