Title :
Exploiting GPUs for multi-agent path planning on grid maps
Author :
Caggianese, Giuseppe ; Erra, Ugo
Author_Institution :
Dipt. di Ing. e Fis. dell´´Ambiente, Univ. degli Studi della Basilicata, Potenza, Italy
Abstract :
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applications ranging from robotics to real-time strategy games and non-player characters in video games. A* is a cost-optimal forward search algorithm for path planning which scales up poorly in practice since both the search space and the branching factor grow exponentially in the number of agents. In this work, we propose an A* implementation for the Graphics Processor Units (GPUs) which uses as search space a grid map. The approach uses a search space decomposition to break down the forward search A* algorithm into parallel independently forward sub-searches. The solution offer no guarantees with respect to completeness and solution quality but exploits the computational capability of GPUs to accelerate path planning for many thousands of agents. The paper describes this implementation using the Compute Unified Device Architecture (CUDA) programming environment, and demonstrates its advantages in GPU performance compared to GPU implementation of Real-Time Adaptive A*.
Keywords :
graphics processing units; multi-agent systems; parallel architectures; path planning; CUDA programming environment; GPU; branching factor; compute unified device architecture; cost-optimal forward search algorithm; graphics processor unit; grid maps; multiagent path planning; real-time adaptive A*; search space decomposition; video games; Bismuth; Graphics processing unit; Instruction sets; Path planning; Planning; Real time systems; Tiles; A∗ algorithm; GPU acceleration; grid maps; path-finding; search space decomposition;
Conference_Titel :
High Performance Computing and Simulation (HPCS), 2012 International Conference on
Conference_Location :
Madrid
Print_ISBN :
978-1-4673-2359-8
DOI :
10.1109/HPCSim.2012.6266962