Title :
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Author :
Yu, Zhiwen ; Wong, Hau-San
Author_Institution :
Dept. of Comput. Sci., City Univ. of Hong Kong
Abstract :
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs <oi, oj, ti> which will collide in the future time interval [t, t+h] (where 1lesi, jlesn, tiisin[t, t+h]). Although there are a number of state-of-the-an approaches to solve collision detection problems, predictive collision detection is addressed for the first time. In this paper, we propose a grid-based predictive collision detection algorithm (GPCD), which is a general technique for the efficient detection of the collision of object pairs in a future time interval. GPCD first determines a candidate list which stores the object pairs having a non-zero probability to collide in a future time. Then, GPCD achieves low running time based on two pruning strategies: (i) space intersection test and (ii) time intersection test. These two pruning strategies eliminate most of the false collision cases in an initial filtering phase. In the refinement phase, a bounding-volume tree is applied to refine the detection results. Our experiments show that GPCD works well for the purpose of predictive collision detection
Keywords :
computer games; grid computing; large-scale systems; probability; trees (mathematics); GPCD; bounding-volume tree; computer game; grid-based predictive collision detection algorithm; large-scale environment; nonzero probability; Computer science; Detection algorithms; Filtering; Grid computing; Large-scale systems; Legged locomotion; Marine vehicles; Object detection; Phase detection; Testing;
Conference_Titel :
Multimedia and Expo, 2006 IEEE International Conference on
Conference_Location :
Toronto, Ont.
Print_ISBN :
1-4244-0366-7
Electronic_ISBN :
1-4244-0367-7
DOI :
10.1109/ICME.2006.262708