DocumentCode
2956472
Title
Selection Techniques for Dense and Occluded Virtual 3D Environments, Supported by Depth Feedback: Double, Bound and Depth Bubble Cursors
Author
Rosa, Daniel Alejandro Winkler ; Nagel, Hubert Hoffmann
Author_Institution
Dept. of Inf., Univ. Tec. Federico Santa Maria, Valparaíso, Chile
fYear
2010
fDate
15-19 Nov. 2010
Firstpage
218
Lastpage
225
Abstract
In 3D Graphic Environments the selection of an object can be hampered by other objects. This occurs when the object becomes occluded by others. The probability of this happening is high if there are many objects in the scene. Over the years, this problem has been addressed by developing various techniques of selection, in order to provide a good mechanism to manipulate objects in a 3D virtual environment. These techniques have been evolving as they solved the problems of their predecessors. Although the third dimension is the distinguishing characteristic of these environments, the best among them does not take depth feedback as an important factor. Therefore, this document addresses this deficiency through the creation of three techniques based on that feedback.
Keywords
computer graphics; virtual reality; bound bubble cursors; dense virtual 3D graphic environments; depth bubble cursors; depth feedback; double bubble cursors; occluded virtual 3D graphic environments; selection techniques; Color; Graphics; Human factors; Mice; Presses; Three dimensional displays; Wheels; 3D interaction; Depth feedback; Selection; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the
Conference_Location
Antofagasta
ISSN
1522-4902
Print_ISBN
978-1-4577-0073-6
Electronic_ISBN
1522-4902
Type
conf
DOI
10.1109/SCCC.2010.51
Filename
5750518
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