• DocumentCode
    2956472
  • Title

    Selection Techniques for Dense and Occluded Virtual 3D Environments, Supported by Depth Feedback: Double, Bound and Depth Bubble Cursors

  • Author

    Rosa, Daniel Alejandro Winkler ; Nagel, Hubert Hoffmann

  • Author_Institution
    Dept. of Inf., Univ. Tec. Federico Santa Maria, Valparaíso, Chile
  • fYear
    2010
  • fDate
    15-19 Nov. 2010
  • Firstpage
    218
  • Lastpage
    225
  • Abstract
    In 3D Graphic Environments the selection of an object can be hampered by other objects. This occurs when the object becomes occluded by others. The probability of this happening is high if there are many objects in the scene. Over the years, this problem has been addressed by developing various techniques of selection, in order to provide a good mechanism to manipulate objects in a 3D virtual environment. These techniques have been evolving as they solved the problems of their predecessors. Although the third dimension is the distinguishing characteristic of these environments, the best among them does not take depth feedback as an important factor. Therefore, this document addresses this deficiency through the creation of three techniques based on that feedback.
  • Keywords
    computer graphics; virtual reality; bound bubble cursors; dense virtual 3D graphic environments; depth bubble cursors; depth feedback; double bubble cursors; occluded virtual 3D graphic environments; selection techniques; Color; Graphics; Human factors; Mice; Presses; Three dimensional displays; Wheels; 3D interaction; Depth feedback; Selection; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the
  • Conference_Location
    Antofagasta
  • ISSN
    1522-4902
  • Print_ISBN
    978-1-4577-0073-6
  • Electronic_ISBN
    1522-4902
  • Type

    conf

  • DOI
    10.1109/SCCC.2010.51
  • Filename
    5750518