DocumentCode :
2956632
Title :
Constructing 3D natural scene from video sequences with vibrated motions
Author :
Zhu, Zhigang ; Xu, Guangyou ; Lin, Xueyin
Author_Institution :
Dept. of Comput. Sci. & Technol., Tsinghua Univ., Beijing, China
fYear :
1998
fDate :
18-18 1998
Firstpage :
105
Lastpage :
112
Abstract :
This paper presents a systematic approach to automatically construct 3D natural scenes from video sequences. Dense layered depth maps are derived from image sequences captured by a vibrated camera with only approximately known motion. The approach consists of (1) image stabilization by motion filtering and (2) depth estimation by spatio-temporal texture analysis. The two stage method not only generalized the so called panoramic image method and epipolar plane image method to handle image sequence vibrations due to the uncontrollable camera fluctuations, but also bypasses the feature extraction and matching problems encountered in stereo or visual motion. Our approach allows automatic modeling of the real environment for inclusion in VR representations.
Keywords :
image sequences; image texture; motion estimation; natural scenes; stereo image processing; vibrations; virtual reality; 3D natural scene; 3D natural scenes; VR representation; approximately known motion; automatic modeling; dense layered depth maps; depth estimation; epipolar plane image method; image stabilization; motion filtering; panoramic image method; panoramic view; real environment; spatio-temporal texture analysis; vibrated camera; vibrated motion; video sequences; Cameras; Filtering; Image analysis; Image motion analysis; Image sequences; Image texture analysis; Layout; Motion analysis; Motion estimation; Video sequences;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location :
Atlanta, GA, USA
Print_ISBN :
0-8186-8362-7
Type :
conf
DOI :
10.1109/VRAIS.1998.658453
Filename :
658453
Link To Document :
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