• DocumentCode
    2956757
  • Title

    Viewing complex scenes with error-buffered light fields

  • Author

    Burton, Lance C.

  • Author_Institution
    NSF Eng. Res. Center for Comput. Field Simulation, Mississippi State Univ., MS, USA
  • fYear
    1998
  • fDate
    18-18 1998
  • Firstpage
    113
  • Lastpage
    120
  • Abstract
    This paper describes a new method for view synthesis from previously generated images. The method considers each image to be a slice of an overall light field which describes radiance as a function of position and direction. Each slice is then mapped onto the viewing parameters of a new slice as an orthogonally projected, texture-mapped, deformed surface whose z-values correspond to the disparity between rays passing through a given pixel. As a result, the slice can be sent to a traditional z-buffered texture-mapping graphics pipeline, wherein each pixel´s depth corresponds to its error Therefore the z-buffer will implicitly select for each pixel the best match. We call this technique error-buffering (or ε-buffering).
  • Keywords
    brightness; computational geometry; interpolation; ray tracing; rendering (computer graphics); ε-buffering; complex scenes; computational costs; error-buffered light fields; error-buffering; image synthesis; light field; orthogonally projected texture-mapped deformed surface; pixel depth; radiance; view synthesis; z-buffered texture-mapping graphics pipeline; Computer errors; Computer graphics; Image generation; Image reconstruction; Interpolation; Layout; Pipelines; Pixel; Rendering (computer graphics); Tellurium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
  • Conference_Location
    Atlanta, GA, USA
  • Print_ISBN
    0-8186-8362-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1998.658461
  • Filename
    658461